![]() ![]() ![]() It's a performance benefit :) I noticed better visuals in ppsspp with vulkan and it's not a very demanding emulator so you can use vulkan, plus you got a powerful chip. On desktops d3d11 drivers will be due to native pc games using it be very mature, usually problem-free and very optimized often winning despite low level api's like vulkan promising more for the future. Depending on the Android version, you might have issues with Vulkan sadly. I don't agree much on comparing OGL->Vulkan with D3d11->D3d12 since we don't care about d3d12 at all and almost no commercial games don't either just like they didn't about OGL. Personally my choice on desktop is still between OGL and D3d11, I really like Vulkan, but if I would only care to play games without issues that's just how it is and soon until Vulkan matures I will likely limit my choice to d3d11 since OGL will undergo heavy changes very likely introducing new problems. On a side note, v1.5.4-19-gcf5ede493 is corrupted when you download it. They should've all went Vulkan sooner really. 12-06-2017, 03:44 PM Post: 6 GamerzHell9137 Senior Member Posts: 331 Joined: Feb 2013 Reputation: 5 RE: Lost the Vulkan device It happens when you launch the emulator but its fixed now, at least with one of the 1.5.4 nighly builds. Then there's XENIA that is DX12 only, but that's another story. ![]() In the future it will be the first or even only backend to get new cool things, however currently they all are close to what they can do so hype around it is generated by mobiles that otherwise only had a choice of gles and they had a really awful(both slow and buggy) drivers for it p. ago I'm even somewhat upset there are emulators out there (looking at you, XEMU, Citra and Ryunjinx and somewhat, CEMU) that launched with OpenGL only. Vulkan will be fastest on devices limited by cpu or slow drivers, but will not be the lightest nor most stable since d3d11 beats it for that at least currently. Most code is shared between different backends, so differences will not be huge, but it's always good to have an option, in case there are games which might look better in different backends or simply suffering from driver issues that will not be present in other backends. ![]()
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